The Power of Three.js
Optimization Techniques for 3D on Web
- Geometry Instancing: Reducing draw calls by reusing the same geometry for multiple objects.
- Texture Compression: Using formats like Basis Universal to keep load times low without sacrificing quality.
- Shader Magic: Offloading heavy computations to the GPU using custom GLSL shaders.
Real-World Application: The 3D Robot Experience
Key Learnings:
- Lighting is Everything: Using HDR images for environment lighting (IBL) makes a massive difference in realism.
- Interactivity: Mapping user mouse movements to 3D object rotations creates an immediate sense of "presence."
Looking Forward: WebGPU
Visit my Work Section to see Three.js in action.